#hobby
3 APIs with this tag
Board Games API
The BoardGameGeek community ranking of 17,000+ board games as an API — a self-contained reference for game, hobby, recommendation and quiz apps. For each game the API returns its BoardGameGeek id, name, year published, community rank, average user rating, the Bayesian ("geek") average, how many users rated it and links to its BGG page and thumbnail. Look a game up by name or id, search by name (best-ranked first), list the top-ranked games, or list the games published in a given year. The ranks and ratings are a BoardGameGeek community snapshot (2019), while the catalogue of games, ids, names and publication years is a stable reference. Served from memory — always fast.
api.oanor.com/boardgames-api
Kite Flying API
Kite-flying maths as an API, computed locally and deterministically — the line-pull, altitude and minimum-wind numbers a kite flyer, festival organiser or kite app works a flight out with. The line-pull endpoint gives the tension a kite puts on the line ≈ ½ × air density × wind speed² × sail area × a force coefficient (~0.8 for a typical flat or delta kite): because it rises with the square of the wind, doubling the wind quadruples the pull — a 1.5 m² kite holds about 47 N (nearly 5 kgf) at 8 m/s but four times that in a strong blow, so the line and your grip must be sized to the gusts, not the average. The altitude endpoint gives the flying height = the line let out × the sine of the line angle above the horizontal, with the downwind distance from the cosine: 100 m of line at a 45° angle reaches about 71 m up and 71 m downwind, while a heavy or under-flown kite sags to a low angle and never climbs. The min-wind endpoint gives the lightest wind that lifts off, where the aerodynamic lift just equals the weight: min wind = √(2 × mass × g ÷ (air density × area × lift coefficient)), so a 200 g, 1.5 m² kite needs only about 1.6 m/s (6 km/h) — lighter sails and bigger area drop the threshold. Everything is computed locally and deterministically, so it is instant and private. Ideal for kite-flying and festival apps, hobby and STEM-education tools, and outdoor calculators. Pure local computation — no key, no third-party service, instant. Flat-kite estimates — combine with real wind readings. 3 compute endpoints. For drag and terminal velocity use a drag API; for structural wind load a wind-load API.
api.oanor.com/kite-api
Scale Model API
Scale-model maths as an API, computed locally and deterministically — the real-to-model conversions a modeller, model-railroader, wargamer or diorama-builder works in. The convert endpoint scales a dimension either way at any scale, given as a ratio (1:35), a number (87.1) or a name (Z, N, TT, HO, OO, S, O, G, 1/72, 1/48, 1/35, 1/24, 1/64, 1/43, 1/18): real → model divides by the ratio, model → real multiplies, so a 1:35 tank 6 metres long becomes 171 mm and an HO (1:87.1) boxcar 12.2 metres long becomes 140 mm, with the answer in mm, cm, m, inches and feet. The identify endpoint finds the scale from a real measurement and the model of it — scale = real ÷ model — and names the nearest standard scale with how far off it is, so you know whether figures and accessories will match. The scales endpoint lists the common named scales and compares any two, telling you that a 1:35 model is about 2.06 times the size of the same subject at 1:72. Everything is computed locally and deterministically, so it is instant and private. Ideal for scale-modelling, model-railroad, wargaming, diecast, architecture and diorama app developers, conversion and shopping tools, and hobby software. Pure local computation — no key, no third-party service, instant. Length in mm/cm/m/in/ft. Live, nothing stored. 3 compute endpoints. For typographic modular scales use a different API.
api.oanor.com/scalemodel-api