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#curve

4 APIs con questa etichetta

Convex Finance API

Live protocol metrics for Convex Finance, the yield-booster built on top of Curve (it lets liquidity providers and CRV holders earn boosted rewards), keyless. Get the total value locked, the boosted Curve yield pools with their TVL and APY (base + rewards), per-chain TVL, and protocol fees and revenue. One combined overview endpoint snapshots it all. Live, nothing stored. The yield-aggregator metrics layer for DeFi dashboards, yield, farming and analytics apps — distinct from DEX, lending, restaking and generic DeFi/TVL browsers, this is Convex Curve-boosted yield specifically.

api.oanor.com/convex-api

Curve Finance DeFi API

Live DeFi-Daten von Curve Finance – der dominierenden dezentralen Börse für Stablecoins und angebundene Vermögenswerte (StableSwap AMM) – bereitgestellt über die öffentliche API als sauberes JSON, ohne Cache. Liste alle Chains auf, auf denen Curve läuft, und die Pool-Registries auf jeder Chain; rufe die Liquiditätspools auf einer Chain/Registry ab mit dem USD-TVL jedes Pools, den zugrunde liegenden Coins und Preisen, dem Verstärkungskoeffizienten, dem virtuellen Preis und dem CRV-Gauge-APY (sortiert nach TVL); rufe die vollständigen Details eines Pools anhand seiner Adresse ab; oder lese das gesamte und das Pro-Pool-Handelsvolumen einer Chain aus. Lese live von Curve, nichts gecached. Dies ist Curves eigene StableSwap-Pool-, TVL- und Gauge-Ebene über Ethereum und 20+ L2s – abgegrenzt von On-Chain-Explorern, allgemeinen DEX-Pool-Feeds und Preis-APIs: Protokolldaten für den größten Stablecoin-AMM in DeFi.

api.oanor.com/curve-api

Highway Horizontal Curve API

Horizontal road-curve geometry as an API, computed locally and deterministically — the curve-element, stationing and design-radius numbers a highway engineer, surveyor or civil-design tool lays out a road or railway curve with. The geometry endpoint takes the radius and the intersection (deflection) angle and returns the full simple circular curve: the tangent T = R·tan(Δ/2), the curve length L = R·Δ in radians, the long chord LC = 2R·sin(Δ/2), the middle ordinate M = R(1−cos(Δ/2)) and the external distance E = R(sec(Δ/2)−1), plus the degree of curve (arc definition) = 5729.578 ÷ R, the US shorthand for sharpness. The stations endpoint lays the curve out from the PI: the PC (point of curvature) = PI − tangent and the PT (point of tangency) = PC + curve length — and it reminds you the PT is reached along the arc, not by adding the tangent again. The min-radius endpoint gives the minimum radius for a design speed (AASHTO) R = V² ÷ (15·(e + f)), where e is the superelevation and f the side-friction factor, the banking-plus-grip that holds a vehicle in the turn. Everything is computed locally and deterministically, so it is instant and private. Ideal for highway- and rail-design tools, surveying and civil-engineering utilities, and CAD/GIS road layout. Pure local computation — no key, no third-party service, instant. US units (ft, mph). 3 compute endpoints. For slope and grade use a slope API; for open-channel drainage a Manning API.

api.oanor.com/horizontalcurve-api

Bézier Curve API

Bézier-curve geometry maths as an API, computed locally and deterministically. The point endpoint evaluates a quadratic (three control points) or cubic (four) Bézier curve at a parameter t between 0 and 1 using de Casteljau's algorithm, returning the point on the curve and the tangent there — its direction vector, angle and speed (the derivative B'(t)). The length endpoint computes the arc length of the curve by fine polyline sampling, together with the straight-line chord length and the axis-aligned bounding box (min and max x and y, width and height). The split endpoint splits the curve at a parameter into two sub-curves and returns the control points of each — the standard de Casteljau subdivision used for trimming and adaptive rendering. Control points are passed as plain x/y coordinates. Everything is computed locally and deterministically, so it is instant and private. Ideal for graphics, CAD, font, animation, game-engine and vector-design app developers, path and curve tools, and computational-geometry education. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 endpoints. This is Bézier-curve geometry; for animation easing and timing functions use an easing API.

api.oanor.com/bezier-api