API · /physics-api

Physics Motion API

salutare 4,223 Abbonati

Classical-mechanics maths as an API. The kinematics endpoint is a full SUVAT solver: give any three of initial velocity (u), final velocity (v), acceleration (a), time (t) and displacement (s) and it computes the rest using the standard constant-acceleration equations. The projectile endpoint takes a launch speed and angle (and an optional launch height and gravity) and returns the horizontal and vertical velocity components, the time to the peak, the maximum height, the total flight time, the range and the impact speed. The free-fall endpoint computes a vacuum fall from a height or for a time, with an optional initial velocity, returning the fall time, distance and impact velocity. Gravity defaults to standard 9.80665 m/s² but can be set for the Moon, Mars or any body. Everything is computed locally and deterministically in SI units, so it is instant and private. Ideal for physics education and homework, engineering and simulation, game and ballistics development, and motion tools. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 4 endpoints. This is motion physics; for planetary data use a planets API and for unit conversion use a unit API.

api.oanor.com/physics-api
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/api/physics-api/openapi.json
/api/physics-api/llms.txt

Individuazione: GET /api/index.json elenca ogni API.

Physics Motion API — live data on the oanor API marketplace

API salute

salutare
Tempo di attività
100.00%
Sondaggi del server · 24 ore su 24
Latenza media
72 ms
Sondaggi del server · 24 ore su 24
Abbonati
4,223
attiva
Chiamate totali
76
ultimi 7 giorni

Prezzi

Scegli un livello: fatturazione mensile, annullamento in qualsiasi momento.

Free

Gratis

  • 7,835 chiamate/mese
  • 2 richieste/secondo
  • Tetto rigido (429 sopra la quota, nessuna eccedenza)
  • 7,835 calls/month
  • 2 req/sec
  • Kinematics + projectile + free fall
  • No credit card
Accedi per abbonarti

Starter

€9.35 /mese

  • 17,350 chiamate/mese
  • 8 richieste/secondo
  • Tetto rigido (429 sopra la quota, nessuna eccedenza)
  • 17.35k calls/month
  • 8 req/sec
  • Full SUVAT solver
  • Email support
Accedi per abbonarti

Pro

€29.25 /mese

  • 224,500 chiamate/mese
  • 20 richieste/secondo
  • Tetto rigido (429 sopra la quota, nessuna eccedenza)
  • 224.5k llamadas/mes
  • 20 req/seg
  • Tuberías de educación / simulación
  • Soporte prioritario
Accedi per abbonarti

Mega

€67.25 /mese

  • 1,165,000 chiamate/mese
  • 50 richieste/secondo
  • Tetto rigido (429 sopra la quota, nessuna eccedenza)
  • 1.165M calls/month
  • 50 req/sec
  • Platform scale
  • Dedicated SLA
Accedi per abbonarti

Costruito da

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Centre-of-mass and barycentre mechanics as an API, computed locally and deterministically. The point-masses endpoint computes the centre of mass of a system of point masses in one, two or three dimensions, applying x_com = Σ(m_i·x_i)/Σm_i to each axis from a list of masses and their x (and optional y and z) coordinates — masses of 1, 2 and 3 at positions 0, 1 and 2 give a centre of mass at 1.333, and four equal masses at the corners of a square sit at its centre. The two-body endpoint computes the barycentre of two masses separated by a distance, r1 = d·m2/(m1+m2) from the first body, which always lies closer to the heavier one — for the Earth-Moon system the barycentre is about 4 670 km from Earth’s centre, still inside the planet. Lists may be passed as comma-separated values (masses=1,2,3&x=0,1,2) or as JSON arrays in a POST body, and units are consistent and unit-agnostic. Everything is computed locally and deterministically, so it is instant and private. Ideal for physics, engineering-statics, astronomy, robotics, game-physics and mechanics-education app developers, balance-point and barycentre tools, and simulation software. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 2 endpoints. This is the centre of mass; for the rotational moment of inertia use a moment-of-inertia API.

api.oanor.com/centerofmass-api

Domande frequenti

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Come ottengo una chiave API per Physics Motion API?
Registrati gratuitamente su oanor.com, genera una chiave API dalla dashboard sviluppatore e chiama Physics Motion API con l'header x-oanor-key. Nessuna carta di credito richiesta per il piano gratuito.
Qual è il limite di velocità di Physics Motion API?
Il piano gratuito consente 1 richiesta al secondo. I piani a pagamento arrivano fino a 50 richieste al secondo nel piano Mega. I limiti rigorosi restituiscono HTTP 429 oltre la quota — nessuna spesa imprevista.
Quanto costa Physics Motion API?
Physics Motion API ha un piano gratuito con 100 chiamate / mese. I piani a pagamento partono da €9.35 / mese con quote più alte e limiti di velocità più rapidi.
Posso cancellare l'abbonamento in qualsiasi momento?
Sì. I piani sono fatturati mensilmente e puoi cancellare in qualsiasi momento dalla dashboard di fatturazione. Nessun contratto a lungo termine e nessuna penale di cancellazione.
Physics Motion API è conforme al GDPR?
Tutte le richieste a Physics Motion API passano attraverso il nostro gateway in UE. La tua chiave upstream non lascia mai il nostro server e nessun dato personale viene condiviso con il fornitore upstream oltre alla richiesta inviata.

Scegli un endpoint dall'elenco a sinistra per visualizzarne i dettagli e provarlo.

Frammenti di codice

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curl https://api.oanor.com/physics-api/SOME_PATH \
  -H "x-oanor-key: oanor_test_..."
const res = await fetch("https://api.oanor.com/physics-api/SOME_PATH", {
  headers: { "x-oanor-key": "oanor_test_..." }
});
const data = await res.json();
$ch = curl_init("https://api.oanor.com/physics-api/SOME_PATH");
curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_HTTPHEADER, ["x-oanor-key: oanor_test_..."]);
$response = curl_exec($ch);
import requests
r = requests.get(
    "https://api.oanor.com/physics-api/SOME_PATH",
    headers={"x-oanor-key": "oanor_test_..."},
)
print(r.json())

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