4:1 setup angle and reach
API · /ladder-api
Ladder Safety API
Ladder-safety maths as an API, computed locally and deterministically — the angle, reach and load numbers that keep a ladder from sliding out or buckling. The angle endpoint applies the 4:1 rule: the base goes out one foot for every four feet of working length, which lands the ladder at about 75.5° — a 24-foot ladder sits 6 feet from the wall and reaches roughly 23 feet up, steep enough not to tip back and shallow enough not to slide. The extension endpoint gives the usable length and reach of a two-section extension ladder, which loses the overlap the sections share (3 feet up to 36, 4 to 48, 5 beyond), and the working height at the safe angle — remembering the ladder must extend 3 feet above a roof edge you step onto. The duty-rating endpoint turns a total load — your weight plus tools and materials, not just bodyweight — into the right duty class, from Type III household (200 lb) through I industrial (250) to IAA professional (375). Everything is computed locally and deterministically, so it is instant and private. Ideal for construction-safety and trades apps, jobsite and rental tools, OSHA training aids, and home-improvement sites. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 compute endpoints. Educational — always follow the manufacturer's labels and OSHA/ANSI rules.
API salute
salutare- Tempo di attività
- 100.00%
- Sondaggi del server · 24 ore su 24
- Latenza media
- 74 ms
- Sondaggi del server · 24 ore su 24
- Abbonati
- 3,044
- attiva
- Chiamate totali
- 76
- ultimi 7 giorni
Prezzi
Scegli un livello: fatturazione mensile, annullamento in qualsiasi momento.
Free
Gratis
- 650 chiamate/mese
- 2 richieste/secondo
- Tetto rigido (429 sopra la quota, nessuna eccedenza)
- 650 Aufrufe/Monat
- 2 req/sec
- Winkel + Verlängerung + Belastbarkeitsbewertung
- Keine Kreditkarte
Starter
€4.15 /mese
- 16,000 chiamate/mese
- 8 richieste/secondo
- Tetto rigido (429 sopra la quota, nessuna eccedenza)
- 16.000 Aufrufe/Monat
- 8 req/sec
- 4:1 Regel & Überlappung
- E-Mail-Support
Pro
€14.90 /mese
- 96,000 chiamate/mese
- 20 richieste/secondo
- Tetto rigido (429 sopra la quota, nessuna eccedenza)
- 96.000 Aufrufe/Monat
- 20 req/sec
- Sicherheits- und Baustellen-Pipelines
- Prioritäts-Support
Mega
€46.20 /mese
- 320,000 chiamate/mese
- 48 richieste/secondo
- Tetto rigido (429 sopra la quota, nessuna eccedenza)
- 320.000 Aufrufe/Monat
- 48 req/sec
- Plattform-Skalierung
- Dedizierte SLA
Costruito da
Correlato APIs
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NRL Live API
Live National Rugby League (NRL) data, sourced from the same official scoring feed the broadcasters use. Pull the live scoreboard, the up-to-date ladder (rank, points, wins, losses, draws, points and tries for/against, points difference, bonus points and current streak), all NRL clubs and club detail, and a full match centre: team stats (metres, passes, line breaks, tackles, missed tackles, offloads) plus both team line-ups with per-player tries, run metres, tackles, line breaks, passes and goals. Read the latest NRL news too. Real-time during play, no key needed upstream. Ideal for footy tipping and fantasy apps, live scoreboards, sports media and match dashboards.
api.oanor.com/nrl-api
AFL Live API
Live Australian Football League (AFL) data, sourced from the same official scoring feed the broadcasters use. Pull the live scoreboard with quarter-by-quarter scoring for every match, the up-to-date ladder (played, wins, losses, points, percentage, current streak and recent form), all 18 clubs and club detail, and a full match box score: team totals for disposals, kicks, handballs, marks, tackles, inside-50s and contested possessions, plus the leaders in each category (goals, disposals and more). Read the latest AFL news too. Real-time during play, no key needed upstream. Ideal for footy tipping and fantasy apps, live scoreboards, sports media and match dashboards.
api.oanor.com/afl-api
Climbing Fall API
Rock-climbing fall maths as an API, computed locally and deterministically — the safety numbers behind a lead fall, from the harshness of the catch to whether you hit the deck. The fall-factor endpoint gives the fall factor, distance fallen ÷ rope paid out, from 0 to a maximum of 2: it, not the absolute distance, decides how hard the catch is, so 4 metres on 2 metres of rope is a brutal factor-2 onto the anchor while the same fall on 10 metres of rope is a mild 0.4. The impact-force endpoint gives the peak force the rope transmits from the spring model F = mg + √((mg)² + 2·mg·k·f), where k is the rope modulus (~20 kN for a dynamic single rope) and f the fall factor — so an 80 kg climber on a factor-1 fall feels about 6.4 kN, and the top runner sees roughly 1.66× that from the pulley effect. The ground-fall endpoint adds it up: total drop = twice the height above the last piece, plus slack, plus the rope's stretch, and tells you whether that clears the ground or a ledge. Everything is computed locally and deterministically, so it is instant and private. Ideal for climbing apps, gym and guiding tools, route-planning and education sites, and gear calculators. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 compute endpoints. Educational estimates — not a substitute for instruction and judgement.
api.oanor.com/climbing-api
API de Frenado de Vehículos
Física de frenado de vehículos como API, calculada local y determinísticamente. El endpoint de distancia de frenado calcula la distancia total para detener un vehículo como la suma de la distancia de reacción que el vehículo recorre durante el tiempo de reacción del conductor, v·t, y la distancia de frenado v²/(2·μ·g) — que crece con el cuadrado de la velocidad, por lo que duplicar la velocidad cuadruplica la distancia de frenado — a partir de la velocidad, el coeficiente de fricción neumático-carretera, el tiempo de reacción y la pendiente de la carretera, junto con la desaceleración y el tiempo hasta detenerse. El endpoint de fuerza de frenado calcula la fuerza de frenado F = m·a y la desaceleración de un vehículo, ya sea a partir de una parada en una distancia dada (a = v²/2d) o del coeficiente de fricción (a = μ·g), con la energía cinética que debe disiparse como calor. El endpoint de velocidad de derrape reconstruye la velocidad al inicio de un derrape a partir de la longitud de la marca de derrape, v = √(2·μ·g·d), una estimación de límite inferior utilizada en reconstrucción de accidentes. La velocidad está en km/h por defecto (también m/s o mph), la masa en kg y las distancias en m; el asfalto seco tiene μ ≈ 0.7, mojado ≈ 0.4 y hielo ≈ 0.1. Todo se calcula local y determinísticamente, por lo que es instantáneo y privado. Ideal para desarrolladores de aplicaciones automotrices, de seguridad vial, flotas, telemática y reconstrucción de accidentes, herramientas de distancia de frenado y forenses, y educación en física. Cálculo local puro — sin clave, sin servicio de terceros, instantáneo. En vivo, nada almacenado. 3 endpoints. Esto es frenado de vehículos; para cinemática general use una API de cinemática y para un objeto en una pendiente use una API de plano inclinado.
api.oanor.com/brake-api
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Frammenti di codice
Iscriviti per ottenere una chiave API, quindi chiama qualsiasi percorso sotto il tuo slug.
curl https://api.oanor.com/ladder-api/SOME_PATH \
-H "x-oanor-key: oanor_test_..."
const res = await fetch("https://api.oanor.com/ladder-api/SOME_PATH", {
headers: { "x-oanor-key": "oanor_test_..." }
});
const data = await res.json();
$ch = curl_init("https://api.oanor.com/ladder-api/SOME_PATH");
curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_HTTPHEADER, ["x-oanor-key: oanor_test_..."]);
$response = curl_exec($ch);
import requests
r = requests.get(
"https://api.oanor.com/ladder-api/SOME_PATH",
headers={"x-oanor-key": "oanor_test_..."},
)
print(r.json())
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