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145–168 of 1117 APIs

Handrail & Baluster API

Railing and baluster layout maths as an API, computed locally and deterministically — the baluster-count, spacing and post numbers a deck builder, fabricator or balustrade designer sets a guardrail out with. The baluster-count endpoint gives the smallest number of balusters that keeps every gap within the safety limit: between two posts n balusters leave n+1 gaps, so the count = ceil((rail length − max gap) ÷ (baluster width + max gap)). The usual guardrail limit is a 100 mm (4-inch) sphere — a child-safety rule — so a 2000 mm rail with 40 mm balusters needs 14 of them at even 96 mm gaps; round up, because one fewer opens the gaps past the limit. The layout endpoint sets out a known count evenly: the gap = (rail length − total baluster width) ÷ (count + 1), the centre-to-centre pitch = baluster width + gap, and the first baluster's centre sits one gap plus half a baluster from the post face, so you mark the first centre and step off the pitch with the last gap landing equal to the first. The post-count endpoint sizes the frame: a run needs one more post than spans, spans = ceil(run ÷ max post spacing), posts = spans + 1, even spacing = run ÷ spans — a 6 m run at a 1.8 m max takes 4 spans and 5 posts at a tidy 1.5 m. Everything is computed locally and deterministically, so it is instant and private. Ideal for deck and balustrade design tools, fabrication and estimating apps, and building calculators. Pure local computation — no key, no third-party service, instant. Uses the common 100 mm infill rule — confirm your local code. 3 compute endpoints. For stair rise and run use a stair API; for fence pickets a fence API.

#handrail #baluster #railing
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76ms
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4,589
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api.oanor.com/handrail-api

Wood Pellet API

Wood-pellet heating maths as an API, computed locally and deterministically — the consumption, heat-output and storage numbers a homeowner, installer or heating planner sizes a pellet system by. The consumption endpoint gives the pellets to meet a heat demand = the demand ÷ the usable heat per kilo, where usable = the calorific value × the boiler efficiency: ENplus wood pellets hold about 4.8 kWh/kg and a modern pellet boiler runs ~90 %, so each kilo delivers roughly 4.3 kWh — a 10,000 kWh annual demand then needs about 2.3 tonnes of pellets, around 154 fifteen-kilo bags or a bulk delivery. The heat-output endpoint inverts it: the usable heat from a mass = mass × calorific value × efficiency, so a tonne of ENplus pellets is about 4,800 kWh gross of which a 90 % boiler delivers ~4,320 kWh — the equivalent of roughly 480 litres of heating oil or 432 m³ of natural gas. The storage-volume endpoint sizes the hopper or silo: storage = the pellet mass ÷ the bulk (poured) density, about 650 kg/m³ for ENplus, so 2.3 tonnes fill roughly 3.6 m³ — size the store for the full delivery plus headroom for the fill pipe. Everything is computed locally and deterministically, so it is instant and private. Ideal for pellet-heating and installer tools, home-energy and quoting apps, and renewable-heat calculators. Pure local computation — no key, no third-party service, instant. Uses standard ENplus figures — set your own for a specific pellet grade. 3 compute endpoints. For cordwood use a firewood API; for propane/LPG a propane API.

#pellet #heating #biomass
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Latency
82ms
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4,070
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api.oanor.com/pellet-api

Kite Flying API

Kite-flying maths as an API, computed locally and deterministically — the line-pull, altitude and minimum-wind numbers a kite flyer, festival organiser or kite app works a flight out with. The line-pull endpoint gives the tension a kite puts on the line ≈ ½ × air density × wind speed² × sail area × a force coefficient (~0.8 for a typical flat or delta kite): because it rises with the square of the wind, doubling the wind quadruples the pull — a 1.5 m² kite holds about 47 N (nearly 5 kgf) at 8 m/s but four times that in a strong blow, so the line and your grip must be sized to the gusts, not the average. The altitude endpoint gives the flying height = the line let out × the sine of the line angle above the horizontal, with the downwind distance from the cosine: 100 m of line at a 45° angle reaches about 71 m up and 71 m downwind, while a heavy or under-flown kite sags to a low angle and never climbs. The min-wind endpoint gives the lightest wind that lifts off, where the aerodynamic lift just equals the weight: min wind = √(2 × mass × g ÷ (air density × area × lift coefficient)), so a 200 g, 1.5 m² kite needs only about 1.6 m/s (6 km/h) — lighter sails and bigger area drop the threshold. Everything is computed locally and deterministically, so it is instant and private. Ideal for kite-flying and festival apps, hobby and STEM-education tools, and outdoor calculators. Pure local computation — no key, no third-party service, instant. Flat-kite estimates — combine with real wind readings. 3 compute endpoints. For drag and terminal velocity use a drag API; for structural wind load a wind-load API.

#kite #flying #outdoor
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100.0%
Latency
78ms
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3,784
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api.oanor.com/kite-api

Vinyl Record API

Vinyl-record geometry maths as an API, computed locally and deterministically — the playing-time, groove-length and groove-speed numbers a cutting engineer, pressing plant or audio hobbyist works a record out with. The playing-time endpoint gives a side's maximum time = the number of groove turns ÷ the turntable speed, where the turns = the recorded band's radial width ÷ the groove pitch (the spacing between adjacent grooves): a 12-inch LP with ~85 mm of band at a 100 µm pitch holds about 850 turns, so at 33⅓ rpm that is roughly 25 minutes a side — a tighter pitch fits more time but cuts groove amplitude and so loudness and bass, the classic time-versus-level trade. The groove-length endpoint unrolls the spiral: length ≈ turns × the mean circumference (π × the average of the outer and inner diameters), on the order of 400–500 metres for an LP side, the whole of which the stylus traces once. The groove-speed endpoint gives the linear speed under the stylus = 2π × rpm/60 × radius, so the outer grooves of an LP pass at about 50 cm/s but the inner ones only ~20 cm/s — the cause of inner-groove distortion and why engineers place quieter tracks last. Everything is computed locally and deterministically, so it is instant and private. Ideal for record-cutting and mastering tools, hi-fi and collector apps, and audio-engineering calculators. Pure local computation — no key, no third-party service, instant. 3 compute endpoints. For musical note and tempo maths use a music API.

#vinyl #audio #record
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100.0%
Latency
72ms
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3,749
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api.oanor.com/vinyl-api

Sundial API

Sundial gnomonics maths as an API, computed locally and deterministically — the hour-line, gnomon and longitude-correction numbers a dial maker, horologist or astronomy hobbyist lays a sundial out with. The hour-line-angle endpoint gives the angle of each hour line on the dial plate, measured from the noon line: for a horizontal dial tan(angle) = sin(latitude) × tan(hour angle), and for a vertical south-facing dial cos(latitude) is used instead, where the hour angle is 15° per hour from solar noon. At 50° latitude the 1-o'clock line sits about 11.6° from noon rather than 15° — the lines bunch near noon and spread toward the ends, which is exactly why a sundial's hours are unevenly spaced. The gnomon endpoint gives the style angle: the gnomon's shadow-casting edge must point at the celestial pole, so it rises at the latitude angle on a horizontal dial (50° at 50° N) and at 90° − latitude on a vertical dial — get this wrong and the dial keeps correct time at only one season. The longitude-correction endpoint converts the dial's local apparent time to clock time: 4 minutes of time per degree of longitude, correction = 4 × (reference meridian − local longitude), so a dial at 7.5° E on Central European Time reads 30 minutes slow versus the clock. Everything is computed locally and deterministically, so it is instant and private. Ideal for sundial-design and gnomonics tools, astronomy-education and maker apps, and horology calculators. Pure local computation — no key, no third-party service, instant. Add the equation of time for full clock accuracy. 3 compute endpoints. For the sun's position use a solar-position API; for sunrise and sunset a sunrise API.

#sundial #gnomonics #astronomy
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78ms
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3,223
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api.oanor.com/sundial-api

Metal Casting API

Metal-casting and foundry maths as an API, computed locally and deterministically — the solidification-time, shrinkage and melt-weight numbers a foundryman, patternmaker or casting designer works a job to. The solidification-time endpoint applies Chvorinov's rule, t = B × (V/A)², where V/A is the casting modulus (volume ÷ cooling surface area) and B is the mould constant (~2–4 min/cm² for sand): a chunky part with little surface for its volume freezes slowly, a thin one fast — and because a riser must stay molten longer than the casting it feeds, its modulus has to be larger, which is the number that sizes it. The pattern-shrinkage endpoint makes the pattern oversize for the metal that shrinks as it cools: pattern = casting dimension × (1 + shrinkage/100), the patternmaker's contraction rule — about 1.0–1.6 % for grey iron, ~2 % for steel and aluminium — so a 100 mm steel feature needs a 102 mm pattern. The melt-weight endpoint gives the casting weight = volume × metal density (iron ~7.2, steel ~7.85, aluminium ~2.70 g/cm³) and the metal to actually pour = casting weight ÷ the casting yield, because the sprue, runners and risers are remelted scrap — a 7 kg iron casting at 70 % yield needs about 10 kg in the ladle. Everything is computed locally and deterministically, so it is instant and private. Ideal for foundry and patternmaking tools, casting-design and estimating apps, and metalworking calculators. Pure local computation — no key, no third-party service, instant. 3 compute endpoints. For a part's weight from its dimensions use a metal-weight API; for welded joints a welding API.

#casting #foundry #metalworking
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79ms
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3,599
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api.oanor.com/casting-api

Basketball Stats API

Basketball efficiency-stats maths as an API, computed locally and deterministically — the shooting-efficiency and box-score numbers an analyst, coach or sports app rates a performance by. The true-shooting endpoint folds twos, threes and free throws into one number: TS% = points ÷ (2 × (field-goal attempts + 0.44 × free-throw attempts)) × 100, where the 0.44 approximates how many possessions a free-throw trip really uses — 25 points on 18 field goals and 6 free throws is about 60.6 %, against a league average near 56–58 %. The effective-field-goal endpoint credits a three for being worth 50 % more than a two: eFG% = (field goals made + 0.5 × threes made) ÷ field-goal attempts × 100, so 9 makes including 3 threes on 18 attempts is 58.3 % versus a raw 50 %, the gap being the value of the long ball. The game-score endpoint computes John Hollinger's Game Score, a single-game productivity rating scaled like points — PTS + 0.4·FGM − 0.7·FGA − 0.4·(FTA−FTM) + 0.7·ORB + 0.3·DRB + STL + 0.7·AST + 0.7·BLK − 0.4·PF − TOV — where about 10 is an average game, 20+ excellent and 40+ historic, rewarding efficient scoring and all-round play while docking misses and turnovers. Everything is computed locally and deterministically, so it is instant and private. Ideal for basketball analytics and box-score tools, fantasy and commentary apps, and sports calculators. Pure local computation — no key, no third-party service, instant. 3 compute endpoints. For baseball stats use a baseball API; for cricket a cricket API.

#basketball #sports #analytics
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80ms
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3,036
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api.oanor.com/basketball-api

Cricket Stats API

Cricket statistics maths as an API, computed locally and deterministically — the run-rate, strike-rate and chase numbers a scorer, commentator or cricket app works a match by. An over is six legal balls, and overs are given as whole overs plus balls, never as decimal overs — '20.3 overs' means 20 overs and 3 balls (20.5 in real terms), the classic cricket-maths trap this API avoids. The run-rate endpoint gives the runs per over = runs ÷ (balls ÷ 6), so 150 runs off 20 overs is 7.50 an over, and with a target overs figure it projects the innings score at the current pace. The strike-rate endpoint gives a batter's strike rate = runs ÷ balls faced × 100, the runs per 100 balls — 75 off 50 is a strike rate of 150, fast scoring in the limited-overs game; in Tests a lower strike rate with a high average is prized instead. The required-rate endpoint handles a chase: the required run rate = the runs still needed ÷ the balls left × 6, so needing 80 to win with 10 overs left is 8.00 an over — a figure that climbs sharply as balls run out, which is why a comfortable chase can tip away in a couple of tight overs. Everything is computed locally and deterministically, so it is instant and private. Ideal for cricket scoring and live-score apps, fantasy and commentary tools, and sports calculators. Pure local computation — no key, no third-party service, instant. 3 compute endpoints. For baseball stats use a baseball API.

#cricket #sports #statistics
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4,390
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api.oanor.com/cricket-api

Time-lapse API

Time-lapse photography maths as an API, computed locally and deterministically — the clip-length, interval and storage numbers a photographer, filmmaker or camera app plans a sequence with. The clip-length endpoint trades a long shoot for a short clip: the frames captured = the shoot duration ÷ the interval, and the clip length = those frames ÷ the playback frame rate — shooting for 60 minutes at one frame every 5 seconds gives 720 frames, and at 24 fps that plays back in 30 seconds, a 120× speed-up. Longer intervals compress time harder but can stutter on fast motion. The interval endpoint works backwards from a target clip: the frames needed = the target clip length × the frame rate, and the interval = the shoot duration ÷ those frames, so a 60-minute shoot for a 20-second clip at 24 fps needs 480 frames, one every 7.5 seconds. The storage endpoint sizes the card and disk: total storage = the frame count × the size of one frame, and because time-lapse shoots full-resolution stills (RAW ~20–30 MB each), 720 RAW frames at 25 MB is about 18 GB for a single 30-second clip — which is why a long lapse eats cards fast. Everything is computed locally and deterministically, so it is instant and private. Ideal for time-lapse and intervalometer apps, photography-planning tools, and production calculators. Pure local computation — no key, no third-party service, instant. 3 compute endpoints. For video bitrate and file size use a bitrate API.

#timelapse #photography #video
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78ms
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4,130
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api.oanor.com/timelapse-api

Jam & Preserve API

Jam and preserve maths as an API, computed locally and deterministically — the sugar, setting-point and yield numbers a jam maker, preserver or recipe app works a batch to. The sugar endpoint sets the sugar from the sugar-to-fruit ratio: a traditional full-sugar jam is 1:1, so 1 kg of fruit takes 1 kg of sugar for a 2 kg batch at 50 % sugar, while lower ratios (0.6–0.75) make a softer, fresher, less-sweet preserve that needs added pectin and keeps less well — the sugar both preserves and helps the gel. The setting-point endpoint gives the gel temperature adjusted for altitude: jam sets at about 4.5 °C (8 °F) above the temperature water boils at — 104.5 °C at sea level — but because water boils lower as you climb (roughly 1 °C per 285 m), the target falls to near 99 °C at 1500 m, so cooking to the sea-level figure up a mountain over-boils the batch. The yield endpoint boils the batch down to a target soluble-solids (Brix): jam keeps at about 65 % Brix, the finished weight = the solids (sugar plus the fruit's own ~10 % dry matter) ÷ the target Brix, and the rest evaporates as water — 1 kg sugar and 1 kg fruit boils down to about 1690 g of jam, losing roughly 310 g of water. Everything is computed locally and deterministically, so it is instant and private. Ideal for preserving and recipe tools, homestead and kitchen apps, and food-production calculators. Pure local computation — no key, no third-party service, instant. Gel chemistry, not canning safety. 3 compute endpoints. For processing-time altitude adjustment use a canning API.

#jam #preserves #food
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77ms
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4,167
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api.oanor.com/jam-api

Swimming API

Swimming maths as an API, computed locally and deterministically — the SWOLF, threshold-pace and per-100 m numbers a swimmer, coach or training app works a set out with. The swolf endpoint scores stroke efficiency for one length: SWOLF (swim + golf) = the strokes taken plus the seconds taken, and like golf lower is better — gliding further per stroke or swimming faster both cut it, so a 25 m length in 18 strokes and 30 s is a SWOLF of 48. Because it is pool-length and stroke dependent, the score is normalized to 25 m so lengths in different pools compare. The css endpoint computes Critical Swim Speed, the swimmer's threshold pace, from two all-out time trials: CSS = (distance1 − distance2) ÷ (time1 − time2) — the classic 400 m and 200 m test, where 6:00 and 2:50 give about 1.05 m/s, a 1:35 / 100 m threshold; training paces are then set as offsets from CSS, the swimmer's equivalent of a runner's threshold or an erg's 2 k pace. The pace endpoint gives speed and the per-100 m pace swimmers actually quote (time ÷ distance × 100), so 100 m in 1:30 is a 1:30 / 100 m pace at 1.11 m/s. Everything is computed locally and deterministically, so it is instant and private. Ideal for swim-training and coaching tools, lap-tracker and triathlon apps, and fitness calculators. Pure local computation — no key, no third-party service, instant. 3 compute endpoints. For running pace use a pace API; for indoor rowing a rowing API.

#swimming #swolf #training
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4,238
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api.oanor.com/swimming-api